Wednesday, March 26, 2008
dam
havent been able to fix my texturing woes and hand-in is just around the corner, so i am rendering my walkcycle as is...very unhappy tho! the character does not have the same effect when he is in this view!!!!!
Tuesday, March 25, 2008
Reviewal
after reviewing my project i found that the character was going along fine until the pose stage.i added on my handin cd "fullyarmatured" and "textured", from these stages i messed up the texturing and my armature wasnt linear enough i dont thnk. I will review these files and c wat i can do 2 fix my problems
Render Problems
my rendering has gone all wrong as i assume my texturing of liguardo was wrong, in all my panels liguardo is textured except for the shading tab where he is ugly and not coloured.im trying to fix this but have been on it for hours and its not looking good
Monday, March 24, 2008
walkcycle
created the walkcycle,, happy with it, but have read that u can adjust and fine-touch ur walkcycle for ages...wouldve been nice to do this longer but time restrictions!
Sunday, March 23, 2008
...
i created a wave animation as a way of getting used to animating before i went on to the more complicated steps of the walkcycle, looks alryte....im so tired! been doing this project non-stop now for a very very long time
Saturday, March 22, 2008
back to the face
went back to the face of liguardo to try and form some facial features, didnt come off at all, the vertices i was left with were not easily manipulated and were very hard to place, this does give me an ugly "bug" look tho, and with little time left it will have to do
Armature
created the armature for liguardo, everything sems to be going well. i did find tho that not doing sufficient prep work at the beginning of the project has hardened and limited my ability to get everything the way i wanted it. e.g i didnt start on the grid plane so rotating and moving around axes etc has become very difficult especially involved with the armature
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